HomeNintendo NewsNintendo 64 ‘Gigaleak’ reveals hidden Ocarina of Time beta data and Majora’s Mask content Nintendo News Nintendo 64 ‘Gigaleak’ reveals hidden Ocarina of Time beta data and Majora’s Mask content These last few days have been wild in terms of Nintendo gigaleaks. We have seen everything from Luigi in Super Mario 64 source code, members of the community getting beta versions of games up and running again, and hidden contents in game files that we never knew existed. These Nintendo 64 gigaleaks are exciting and we have so much new content to talk about. Speaking of members of the Nintendo community, it appears they have now uncovered a treasure trove of information regarding the Ocarina of Time and Majora’s Mask giga leaks. We have now been informed that there are character models, enemy models, and item models in the game’s source code that have been retrieved. Leaked Zelda Enemy Models Quite possibly the strangest enemy model found in the Zelda giga leak to date is this yellow, perhaps made out of an in-game gold material enemy, which the community believes is a beta version of the Iron Knuckle mini boss. This thing is kind of creepy looking. You can see some photos captured of it and posted by Twitter user MrTalida: Another incredible long-lost enemy from Ocarina of Time's development is revealed in 7/25's leak! This mysterious knight (iron knuckle?) has been found! pic.twitter.com/vd8yDi6cVY— MrTalida (@MrTalida) July 26, 2020 In the beta version of the game, an Octorok enemy model was found and assembled – it resembles the classic red sprite version of the Octorok that can be found in previous Zelda titles. It looks much less like the version that was in the released Ocarina of Time (the purple colored one). You can see video footage of the red beta Octorok model from user Ganondork below: A couple beta enemies from Ocarina of time were discovered in the recent source code leak by Dr. Disco AKA z64me, and he has made them function in-game, Introducing the beta Octorock, appearing in OoT for the first time in 20+ years https://t.co/uNoQ6T3Ogb pic.twitter.com/oINJUN8L3O— Ganondork – Commissions Closed (@Ganondork123) July 26, 2020 The Legend of Zelda Ocarina of Time beta leak also gave us this tidbit on what Link’s trusty steed, Epona looked like in the beta version of the game. You can see that her colors are much brighter and more obviously polygon that the finished version we received. oh no stupid horse(zelda ocarina of time early epona model) pic.twitter.com/Xv5jZaq5Rh— @qwrtAlex (@qwrtAlex) July 26, 2020 Legend of Zelda Leak Locations and Dungeons A fascinating discovery has been the Ocarina of Time beta locations that appear to differ pretty substantially from the versions we received in the released game. You can see one such location (Kokiri Forest) in the video below. From watching the video, it’s clear that this section in the game is quite expansive. The additional details in the beta are awesome to be able to see. Now we’re moving onto the really interesting stuff. The beta version of Ocarina of Time on the Nintendo 64 has additional small dungeons in its source code, spanning just around two to four rooms long, which members of the community think could be a boss rush mode. Thanks NintendoWire for more info on this. For the last 24 hours, we've made massive progress. Yesterday, I found what I interpret as boss rush dungeon scenes in OoT's source. These scenes are micro-dungeons that have between 2-4 rooms, each ending with the boss chamber. Files have DD in their names, perhaps 64DD tests? pic.twitter.com/ecRPDw1qvi— Psi-Hate (@Psi_Hate) July 27, 2020 We also have confirmation of the spider houses and beneath the well being present in the Ocarina of Time leaks. This is speculated to originally have been made for the MasterQuest Nintendo Disc Drive Expansion, but then used for Majora’s Mask instead. Early versions of the spider houses and beneath the well/redead rooms from Majoras Mask are present in the DD files found by @SageOfMirrors and @xdanieldzd as well.Likely meaning they were initially made for MasterQuest/DD URA EXPANSION but then used for MM later on. pic.twitter.com/6eGjtIjv0n— AeroArtwork (@AeroArtwork) July 26, 2020 Now that we have covered most of the Ocarina of Time gigaleaks that we have info on, let’s move onto The Legend of Zelda Majora’s Mask leak. Majora’s mask has had community members scouring through its beta source code as well ever since it appeared online. Much beta content has been found so far. In an older interview, it was stated by Nintendo that Majora’s Mask was originally not planned to take day during a 3 day time period, but instead over 7 days. Before release, the 7 day time frame was replaced because Nintendo was worried that a 7 day time period was too long and might over complicate the game’s experience for players. Graphics have now been found showing that the 7 day time frame mentioned is in fact true and development was begun with this in mind. 100% proof that Majora's Mask was going to be 7 days long. pic.twitter.com/0FZ8M3mt6Y— Zen (@Zen64_) July 27, 2020 Users of the community have already begun digging up Legend of Zelda Majora’s Mask beta maps from the leaked code. While the map’s version doesn’t differ too significantly from the version that we received in the final game, you can spot some differences when put side by side. Apparently, MM has beta maps too! pic.twitter.com/yZ3SlwayE4— 87Nジほブeぞ (@MrCheeze_) July 27, 2020 And one of the most interesting finds regarding the Majora’s Mask gigaleak source code would have to be this entire archery mini game found in Great Bay. Why this was removed from the final version is not entirely clear, but I have a feeling we will learn more about this as things unfold even more. Just found this, unused archery minigame in Great Bay. pic.twitter.com/SqZrBVGKQY— zel. (@zel640) July 27, 2020 With it only being a couple days now since all of these leaks initially hit the internet, the Nintendo community has already done great work digging through the files and revealing hidden never before seen content. It’s only a matter of time until more ground breaking discoveries are made and new areas are discovered. It is theorized that a total of two terabytes of data is still out there and currently being combed through. While all of this is not Zelda related, it still is very exciting to see history unfold before our very eyes. Let us know in the comments below what your favorite finding is so far from all of these Nintendo gigaleaks. Check out the main Nintendo Gigaleak thread where we covered everything as it unfolded. Jonathan Zarra A lover of gaming and all things Nintendo, Jonathan has 20+ years of retro gaming expertise. Not only has he been playing games his whole life, but he has dedicated his life to it as well - founding multiple video game related companies. When not working on a new project, you can find him playing the Switch, tinkering around with emulation, and building out his retro game collection. Share This Previous ArticlePokemon Diamond and Pearl Beta Sprites Leak, Names, and Game Prototype Next ArticleEarly Prototype Wiimote, Wii Startup Disc Code Info, & Nintendo Office Floor Plan Leak July 27, 2020