So apparently TES:VI has been designed to be played for a decade similarly to how Skyrim has lasted 8 years as a relevant game that many people still play. I’m not sure how I feel about a game being “designed” to last that long. Skyrim has loads of content in vanilla and the dlc were just great to add on, you could play/replay any way you want and even just make up your own path and story if you truly enjoy rpg like that, some releases had mod capabilities that let you add even more so it makes sense why it has lasted so long. They took their time to craft a good game(albeit glitchy). But when you design a game to last a decade, I’m not sure the main focus is on a balanced and truly free experience. In Skyrim there was very little to unlock access to after level 35-40. I can only recall the ebony warrior at lvl 80, every other quest that was locked behind prerequisites simply required level 35-40 or a high skill level, like the master spell quests from the college of winterhold. The back end of the game was just a slow crawl to level up to level 184 to get all 184 perks in every tree. Which I am attempting in my current play through before TES:VI comes out to tell myself I beat Skyrim. What are some of your guys’ hopes/fears for the new Elder Scrolls?